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Pallypower download vanilla wow
Pallypower download vanilla wow









pallypower download vanilla wow

It won't be another game designed by Blizzard. If anything kills WoW, it won't be another MMORPG.

pallypower download vanilla wow

Comment by wowelderscrolls on T20:34:55-06:00 The people who are angry at the opinion/s Ruthvenn has expressed are these sorts of people who don't see someone making some sort of valid claim of the, "achievement scale", of the game they just see someone pining for nostalgia at the expense of every positive advance the game has made within 5 years.

pallypower download vanilla wow

Savvy individuals read between the lines and look for the motivation behind one's opinion and the reasoning for it's calm // angry // belligerent expression. The only reason anyone should come away from a WoW (or any game) community feeling like the game is dying is if that person takes everything that is written in it's literal sense. I know that you're just trying to defend one of your staffers' opinions, but reading this paragraph makes me feel a little insulted. This particular post appears to I've brought the silent majority out of the woodwork! It's obvious (mostly from WoW's subscription numbers) that this isn't true, but still-the vocal minority makes such a stink that it's hard to keep track of how people really feel. If you just skim over most forums, you come away with the overwhelming feeling that WoW is dying, that the changes they're making are killing the game, and that it's just a matter of time before the last few people leave.

pallypower download vanilla wow

Where do you stand? Are you in favour of advocating a true challenge, or do you prefer low-pressure, log-in and log-off gaming? It all boils down to the question of whether or not WoW is advancing in a direction that will alienate too many players who initially started playing for the challenge, or if the casual aspect being pushed upon is simply something coming naturally. Obviously this won't be for everyone, and the casual gamer will still need attention, but I feel as if the game was made for players to face an epic, difficult-to-overcome challenge, and not a cake-walk that just anybody can walk into and perfect on day one. I think Blizzard should reintroduce encounters that goal-oriented players can work towards over weeks and months, to allow them to feel the gratification that existed in times past. Personally, I believe that WoW needs to take us back to what we knew in Vanilla. Of course there are reasons for Blizzard's decision for doing this they don't want to risk alienating the largest sector of the market, after all. We no longer have forty man raids, content is easier, and some (including myself) would say we seem to be losing that sense of "real" accomplishment. Unfortunately, the game we all love seems to have taken a turn aimed at the casual gamer, people who don't have the same level of time to dedicate to raiding that the older content required. Reminiscing about the time your raid leader blew up at you for not standing in the correct position while fighting Ragnaros, or finally downing Onyxia for the first warms the heart. I'm sure we can all agree that one of the main points of discussion among the community is regarding the nostalgic hold Vanilla WoW has on us all. Over the years, we've seen many changes take effect, some we liked, some we didn't like and some we were neutral on. This is the reason that a lot of players initially bought the game, but it's also one of the aspects of the game that seems to be disappearing. As many of you know, the original pitch for World of Warcraft was an epic adventure where you would band together with your peers and defeat a common enemy, be it a huge dragon, or an opposing faction's army.











Pallypower download vanilla wow